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Connor Johnson

Game & Systems Designer

Master’s Thesis

Applying a Quantitative framework to affect pacing in FPS games
This is my master’s thesis where I built a Dynamic Difficulty Adjustment Model (DDA) for a simple 5 room dungeon in Fallout 4. The DDA will spawn items and enemies based on what the player interacts with and how well they are doing.

Gameplay Scripting

Connor Johnson

Game & Systems Designer